A small Minecraft PvP server: free-for-all, duels, BedWars, parkour, OneBlock, and a survival world where your base levels up. No whitelist, no password, everyone welcome.
Our own chat and voice. Text channels and voice calls, run on our own machine rather than somebody else's, so nothing you say here is anyone's product. It works in a browser: nothing to install, and no account anywhere else to make. This is where we are while we play, and if an operator is not in game it is the fastest way to reach one.
A survival world with PvP on everywhere except inside a claim. You get a Hearth of your own the moment you walk in, and everything you do anywhere on the server makes it bigger.
Ground fighting with all fourteen kits. Pays $5 a kill in in-game coins.
Climb the spires, dive, slam. Damage is paid for in fall distance.
Same wings, longer reach. Won on the pass, not the drop.
Thirteen queues, private arenas, and the only place you can wager in-game coins.
Four teams, four beds. Break theirs to stop them coming back.
Fifteen timed courses across three difficulties. Nobody can hit you here.
One block, floating in nothing. Break it and it comes back as something else, and the something else gets stranger the further you go. Build out from it however you like. Chests keep your things.
Bots that hit back, as many at once as you can stand. Pick a kit, pick a number, and nobody can touch you but them.
A survival world of its own, with its own Nether and End. PvP is on everywhere except inside a claim, and your claim is the one place nobody can touch you.
Walk in through the SMP villager in the lobby and you are asked one question: good, neutral or evil. That choice decides how your Hearth is built, and it is locked in for the whole season, so pick the one you mean. Anyone who shares your allegiance can walk into your claim without being invited. They still cannot build, break anything, open a chest or fight you there.
You are then given a Hearth: a small house, somewhere within a thousand blocks of the last person who joined, and never closer than 168 blocks to anybody. It is yours, it is safe, and it grows.
The SMP pays for what you do in the SMP. Ore out of the ground, mobs, bosses, felling a tree, and the first time you ever craft each tool, weapon or piece of armour. It is dangerous out there, so it pays properly.
Three things outside the SMP feed it as well, and nothing else does. Killing another player pays anywhere, at full rate in the SMP and a tenth in the arenas, where kills come every few seconds rather than being hard won. A parkour personal best pays well, because you cannot keep beating your own record. Winning a race pays a little, because two friends could trade wins all afternoon. Win a race and set a personal best and you are paid for both.
OneBlock is its own game and feeds nothing here. What you build and carry there stays there.
Die before you bank it and you lose a share of what you were carrying: a tenth at tier 1, all of it at tier 10. Banked experience is never at risk. Getting it home is the whole game.
Your Hearthstone sits in the top-left of your inventory. Click it to go home: ten seconds standing still, not within twenty seconds of a fight, and once every half hour. It is not an escape hatch.
A dirt house with a fire in it. Everyone starts here with nothing else.
A fortress, and enough land around it to be worth defending. Two to four weeks of play.
Tiers and experience reset. What you built you keep, and you may change allegiance.
Right now the server is in pre-season, a shakedown run. Everything built in it will be wiped when the first real season starts. Come and help us break it, but don't get attached.
Fifteen timed courses in their own world. No weapons, no PvP. The only thing that beats you is the jump.
Every course is timed to the millisecond and keeps your personal best. There are checkpoints a third and two thirds of the way along, so a fall never costs you the whole run. It puts you back on the last one and adds to your death count, which is recorded next to your time. The clock never stops.
Finishing a course for the first time pays out, and so does every time you beat your own best. Running it again slower pays nothing.
You can also type /pkmenu anywhere on the server.
Built to be clearable on a tablet. Garden Steps, Lily Crossing, Orchard Walk, Sunflower Run, Autumn Climb.
Comfortable on a controller. Copper Run, Dune Skip, Tidewalk, Spore Ladder, Forge Line.
Keyboard, and right at the edge of what's possible. The Gauntlet, Deepcut, Soulstride, Crimson Reach, The Void Line.
They weren't guessed. There's a jump sandbox in the parkour world with seventeen measured jumps in it (flat gaps, gaps that climb, gaps that drop, and corners) and Tim and Jaxon ran every one of them on both a Bedrock and a Java client.
What came out of it: a flat four-block gap is comfortable and five is the ceiling; rising one block costs you about a whole block of distance; dropping a block buys you nothing; and a ninety-degree corner is free, because sprint carries through the turn.
Courses get longer and lean on longer gaps as you go up a tier, but the landing size never changes inside a tier, which is what makes a tier a tier. Everything was designed against the Bedrock numbers first, so a Java player can clear anything a Bedrock player can.
That was the starting point, and it made every course a bit too much like the last one. The Gauntlet has been rebuilt out of proper obstacles instead: corners you can't cut, one-wide tightropes, ladder faces you leap onto and climb, a scaffolding tower, and slime drops you fall onto deliberately and ride upward. The rest of the Hard tier is getting the same treatment.
Nothing to apply for and nobody to ask. add the address below and you're in.
jaxoncraft.net
19132
jaxoncraft.net
25565
Consoles cannot type in a server address. The way round it is to point the console's DNS at a redirect service, which replaces the Featured Servers list with an "add server" option.
This is a small server, not a closed one. There's no whitelist and no password. Anyone with the address can join, and you're welcome here. The only thing asked of you is this: be here to have fun, and not at someone else's expense.
That covers most of it. Play to win, talk trash about the match, lose badly and come straight back: all fine. Griefing someone's build, harassing people or cheating is not, and the line is usually obvious: it has stopped being a game when the other person has stopped enjoying it.
There's no whitelist because it's moderated by people instead: Tim and Jaxon are both operators, and anyone who keeps making it worse for everyone else gets removed.
The SMP is not an exception to that, and killing people in it is not griefing. PvP is on out in the world and it is meant to be, because that is what makes getting your experience home matter. What is not on is going after someone's claim, and you mostly cannot: inside a Hearth nobody can break, build, open a chest or land a hit but its owner and the people they trust.
If something happens that shouldn't, tell one of them rather than retaliating. If neither is online, use /report in game, which reaches Tim whether or not he is here, or say something in chat.jaxoncraft.net.
The $ on this server is in-game currency only. You earn it by playing and you spend it in the in-game shop, on kits and cosmetics.
Parents: this is a small server run by one family for their kids and their friends. There are no purchases of any kind and no payment details exist anywhere in it. An adult moderates it and receives reports even when nobody is online.